Albamare’s factions trade and fight with each other over food and territory, while Hue learns about ways to influence the ecology, in search of a new home for the humans. Find your way through an ever-changing world in which all creatures have lives, goals and quests of their own. Take on the role of Hue, a brave young adult who belongs to the last remaining tribe of humans on the island of Albamare. We at Kongregate are thrilled to announce that we'll be publishing Pine! As announced at this year's Nintendo Nindies, Pine is an open-world action adventure simulation game. Kongregate to Publish ‘Pine,’ Launching on Nintendo Switch and PC in 2019
A lot of my early stuff was simply me learning how to make games in the first place, so there were lots of tutorial clones and experimental prototypes (not so much actual games) in the beginning. I’m primarily self-taught when it comes to programming, so the exact “How long have you been developing games?” timeframe is a bit fuzzy for me. Are you an independent developer? How long have you been developing games? I’m a solo developer who’s been making games for a decade or so now, since 2008.ish. We got to chat with 0rava (Dash-rava) about his experience with MaD2 and its journey from online project to downloadable sandbox sensation. Boasting 36 million plays, 1,700+ items, and a ton of user-generated content, MaD2’s premium edition has finally come to Kartridge.
One of the games with the highest number of plays on is Mutilate-a-Doll 2: a sandbox game where - you guessed it - players can take control of a ragdoll and expose it to everything their imagination can come up with.